Softening Charm

When this spell is cast, all targeted material in the spell’s area is softened. There is an amount of flexibility with how this could manifest. Wet earth can become thick mud, dry earth can become loose sand or dirt, and stone can become soft clay that is easily molded or chopped. It can also make something squishy and springy.

You affect up to a 10-foot square area to a depth of 1 to 4 feet, depending on the toughness or resilience of the ground at that spot. Magical, enchanted, dressed, or worked stone cannot be affected. Creatures are not affected.

A creature caught in changed terrain must succeed on a dexterity save or be caught for 1d4 rounds and unable to move, attack, or cast spells. A creature that succeeds on its save can move through the mud at half speed, and it can’t run or charge.